A downloadable game for Windows, macOS, and Linux

8 STATIONS LIE BETWEEN YOU AND VALTARIA

A rogue wormhole brought you here. The only way back is to crawl station to station through a realm fueled by desperation and scarcity. The wormhole's exit awaits at the epicenter of turmoil.

COMBAT TICKS WITHOUT A TIMER

ENERGY DRAINS WHEN YOU:

  • Move
  • Take damage
  • Overheat Weapons
  • Zoom out
  • Use certain gear

TO GAIN IT BACK:

  • Kill

BOXED-IN SPACE

No "return to battlefield" text or empty map generation.  Tight asteroid clusters and weird mega structures completely surround you, forcing close quarters combat in a true space dungeon. 


PIXEL DOGFIGHTS THAT FEEL REAL

  • Weaponize temperature to lash out heat seeking attacks, slip by enemy flares, or go dark to heat trackers. 
  • Out maneuver targets to strike undetected while keeping your own head on a swivel.
  • Use gravity to pull and repel enemies, curve lasers, move gear and shift projectiles on the battlefield. 
  • Finesse energy to get the most out of guns, gear and movement because combat is a dance that can’t last forever. 

TO STAY IN ORBIT

WISHLIST DEVOID ON STEAM
DEVOID DISCORD

Devoid is being developed by Charles Dill & Jakub Mikolajczak 

Devoid:  Copyright © 2026 Luminous Bits, Inc. All Rights Reserved.

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DevoidV6.exe 475 MB
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DevoidV6.zip 343 MB
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devoid_v6_itch.zip 315 MB

Development log

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Comments

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(+1)

good game, needs more STUFF

Thank you. And I agree! We've got some exciting things planned for the future. 

(+1)

Honestly, super fun gameplay loop. It feels tight and responsive, and the sound design is really solid. All that being said, there are a few things, like enemies will spawn in the asteroid clusters on the edge of the map with no way to get to them and usually it's okay if you just move to another area because more will spawn but if you're low on energy It can be a run ender. While the dash is super fun, I found myself accidentally doing it a lot as I went to switch directions a lot, so perhaps a way to change key binds or even just putting it on the shift key would be such an improvement, and also a way to pause the game would be amazing too. This is super fun, and I definitely recommend it if you're a fan of twin stick shooters, and I really look forward to where this game will go. I'll be following it closely! Good luck with the process and keep it up :)

(+1)

Thank you! Enemy spawning could certainly be improved. I agree, its crushing when you are low on energy and the enemies are unreachable. As for the dash, I plan on adding the ability to bind keys (maybe in the next version) that way you can set it up how you'd like. Pause menu... uh yeah that should also prob exist lol. Glad you enjoyed the game. I'll be taking all of this into account for V3.